![]() The second is to use a script object that generates TurnOffs. The first is to use an Inverter (in the Traps -> Filters/Routers hierarchy TrapInvert is the script name) which flips a signal from On to Off (or vice versa if the signal is already TurnOff) then passes the TurnOff along any Switchlinks it has. If you want a TurnOff signal there are two primary ways to get one. from general buttons, certain Rooms, card slots or keypads. Most sent signals are TurnOn by default, e.g. Switchlinks are the mainstay of the system, they send two basic message types with many scripts having alternative functions depending on whether they receive the 'TurnOn' or the 'TurnOff' signal. To properly use triggers and traps it is necessary to know a bit about how the link system works in SS2. They are a subset of scripts, which control how pretty much every object you interact with behaves with respect to you. Traps and triggers are how many of the object processes and effects are handled by SS2. Traps, Triggers and Selected other Scripts ![]()
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